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If we had to wait for bars to fill up, this bit of uncertainty could force you to make a nonoptimal move for Reynn vs a skip mode like I suggest where you would knowledge beforehand that the Monster would go second. If the Monster is grossly faster than Lann, the Monster could overtake Lann and go after Reynn. There is one scenario where you are right. It's pretty simple to think about.ĮDIT: I thought about it some more. It should be compressed like I've done and then just skip from turn to turn. Decisions take 0 time, so empty space is meaningless. There is no scenario where waiting for the bar to fill in Wait Mode affects anything. She can just insert herself between Reynn and the monster's turns. Now suppose Lann also uses a move that's 90% faster to recharge. So what is the point of the empty space? Why not simplify to: That empty buffer is essential because I have some time to think about Reynn's move. Now, do you see how I've kept leaving an empty space open? This is important in ATB because decisions take time. Maybe Reynn uses a move that lets her act again 70% faster (as per your example of why waiting for the bar is essential): Following? Assuming this doesn't happen, so go back to the previous scenario: This is why waiting for the bar to fill is important, but only in ATB. In ATB, if you take too long to decide on a turn, Monster A may get another turn:
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What happens? Monster goes, then he moves to the bottom: Let me explain from the top one more time.
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